PETER
BAUER ON PHOTOSHOP
Working
with Vectors, Part 1
By Peter Bauer
Learning how to manipulate paths is the key to using Photoshop
6's new Shape tools. Photoshop users who haven't upgraded,
read along! We'll be working a lot with the Pen tool in
this first installment.
The
line between vector and raster/bitmap programs is blurring
more and more. First Illustrator 9 got transparency, then
Photoshop 6 got vector type and the Shape tools. To get
the most out of both vector shapes and the Pen tool, you
should really understand paths and how they work. In this
week's column, we'll look at the theory of paths as we know
them, a bit about their history, and how to create paths
with the Pen tool.
There
are two terms that are directly tied to paths. The term
vector is used to define art crated with paths. (Illustrator,
for example, is a vector art program.) The term relates
directly to paths in Photoshop through the direction lines.
A vector is a quantity that has both magnitude (the length
of the direction line) and direction (its angle from the
anchor point). The second term is Bezier curve. Pierre Etienne
Bezier (the first e should carry the French
accent aigu), a long-time employee of the auto maker Renault,
developed the system which we use today. Bezier (1910-1999)
saw these curves as a way to transfer auto body design information
to the factory. While it took years for him to convince
Renault to accept the system, it has found its way into
many facets of life. Bezier curves are even at the heart
of the desktop publishing revolution, being integral to
Adobe's PostScript page description language. Vector art
is based upon and created with Bezier curves, but you can
call them paths.
Paths
are among Photoshop's most powerful tools. Incredibly precise
selections can be made, saved, and moved from file to file.
Paths can be stroked and filled, which is the basis for
Photoshop 6's new Shape tools.
Now that we've got some of the background, it's time to
get to work. Let's start with a look at the components of
a path, their names, and what they do.

In
the figure above, you see the anchor points, the path segments,
direction lines, and control points. The segments constitute
the path itself. The anchor points determine where the path
segment will go. The direction lines, which are manipulated
with the control points, determine the shape of the segment.
The
relationship between the anchor points and the directions
lines is the key to creating and editing paths and vector
shapes. Anchor points come in two varieties, corner points
and smooth points. A corner point is one at which two path
segments join at an angle. A smooth point is one at which
two path segments join in a continuous curve. The difference
is shown in the next figure.

On
the left is a corner point with no direction lines. (It
was formed by clicking with the Pen tool.) In the middle
is a smooth point. (Create these by clicking and dragging
with the Pen tool.) To the right is a corner point with
direction lines. (These are created from smooth points with
the Direct Selection tool.) The path segments leading into
each type of anchor point can have any type of point at
the other end. The segment's shape will be determined by
both of the points and their direction lines.
As
you can see below, the length of the direction line has
as much to do with a curve's shape as does the direction
line's angle.

Creating
a path can be as simple as clicking with the Pen tool. Clicks
set the anchor points and to curve the segments, simply
drag. The next figure shows a simple path template. (You
can save this file to disk by right-clicking or Control-clicking
(Mac).)

The
direction in which you drag when creating a smooth anchor
point will determine whether the curve will be simple (a
single curve) or complex (an S curve).
Once
a point has been placed, it can be edited with the Direct
Selection tool. In Photoshop 5 (including 5.5), the Direct
Selection tool, whose icon is a white arrow, is in the hidden
palette under the Pen tool. For Photoshop 6, it's been moved
to a spot under the new Path Component Selection Tool (to
the left of the Type tool in the Toolbox). Click on a point
to make it active. It can then be dragged to a new location,
or you can drag the control points to change the shape of
the segment.
An
anchor point can be converted between corner and smooth
with the aptly-named Convert Anchor Point tool. In both
Photoshop 5 and Photoshop 6, you'll find it below the Pen
tool. To change a corner point to smooth, click on the point
and drag to create direction lines (shown below). To convert
a smooth anchor point to a corner anchor point, simply click
without dragging.
By
default, a curve will run smoothly through an anchor point.
To have the segments on either side of an anchor point asymmetrical,
Option-drag (Alt-drag on Windows) a control point with the
Direct Selection tool.

Photoshop
also has Tools called Add Anchor Point and Delete Anchor
Point, which are both available to edit paths. Position
the Add tool over any segment of a path and click to insert
an anchor point. Place the Delete Anchor Point tool over
any existing point and click. The path segments on either
side will be joined into a single segment, with the shape
determined by the remaining direction lines.
Paths
can be open or closed. To close a path, such as that in
the template seen above, click again on the first point.
(You can drag that last click, too, to create a smooth anchor
point.)
Once
you start a path, it appears in the Paths palette as Work
Path. A work path is discarded as soon as you start the
next path. You can, however, save your work by double-clicking
Work Path in the Paths palette and giving it a name.
In the next installment, we'll look at some of things that
you can do with your paths, the Paths palette, and the Freeform
and Magnetic Pen tools.